Unlike most of these graphics, these tiles are uncompressed, so they were not likely intended for World-e. These graphics from Super Mario World: Super Mario Advance 2 are stored in one block of the ROM. The updated tire, spikes, and propeller from the SNES version. This weird door frame or whatever it is was never deleted when the tileset was ported over. The unused cloud corner tiles remain in the tileset. The multitude of unused desert tiles in the NES version still linger, unchanged in the tileset.
The unused cloud corner tiles are present as well, unconverted.Ī piece of foreground scenery? Let's update it, but not use it. Text reading "3 transfer" (3テンソウ -> 3転送), loaded with the Higher Plains tileset. Spiral clouds and the original hill designs. The corner pieces that aren't used in the NES version are still present, and still in their 4-color format. The updated eye clouds and double bushes are still present. Interestingly, the gloves on the small forms were not updated. The bonus game intros were redone for this version, so these old Toad/Mario/Luigi graphics are no longer needed. The same four end-of-level outlines that went unused in Super Mario All-Stars are present here. The original Spiny Cheep-Cheep graphics are still in the ROM.
Super Mario All-Stars/ Super Mario Advance 4 While there were three bonus games added to Super Mario Advance 4, none of them are the ones removed from the original game. Unused victory graphics for Mario and Luigi.
Gloves were also added to the Hammer Suit sliding graphic. The unused animations of map Mario walking left/right and up have been updated again for Super Mario Advance 4, adding gloves to Mario's sprite.